Starfield PC performance and the best settings to use
The full version this time
As promised, I have returned from the Starfield fields for an extended look at its PC performance and settings. And what a journey it’s been – there was the drama-tinged DLSS mod, the crap Steam Deck showing, the streaming workaround for said crap Steam Deck showing, and even the first recorded instance (I think?) of a game utterly refusing to work on a hard drive.
Hardware-wise, Starfield has clearly not enjoyed the smoothest launch. But honestly, it’s not so dysfunctional as to explode on takeoff; so long as you can meet its high system requirements and run it on an SSD, this is probably Bethesda’s most stable RPG yet. There are bugs, of course, but the only time they’re dependent on your hardware is if you ignore the warnings and install Starfield on an HDD. Yes, I’ve complained about the HDD thing twice in two paragraphs! It’s really really bad!
Super-duper-high framerates are also tricky to achieve, even on spanking new graphics cards and heavily multithreaded CPUs, though you can give Starfield’s performance a boost with some fine-tuning of the visuals. Scroll down to the bottom section if you just want the best settings guide, or read on for the updated report on overall performance.
![Approaching the Razorleaf spaceship in Starfield.](https://assetsio.reedpopcdn.com/Starfield-Razorleaf-ship.png?width=690&quality=80&format=jpg&auto=webp)
Starfield system requirements and PC performance
If you missed the Starfield hype train, and are only now rolling in on the Starfield mild curiosity bus, it’s worth having a refresher on its PC system requirements.
Starfield minimum PC specs
- OS: Windows 10 version 22H2 (10.0.19045)
- Processor: AMD Ryzen 5 2600X or Intel Core i7-6800K
- Memory: 16 GB RAM
- Graphics: AMD Radeon RX 5700 or Nvidia GeForce GTX 1070 Ti
- DirectX: Version 12
- Storage: 125 GB available space
- Additional Notes: SSD Required
Starfield recommended PC specs
- OS: Windows 10/11 with updates
- Processor: AMD Ryzen 5 3600X or Intel Core i5-10600K
- Memory: 16 GB RAM
- Graphics: AMD Radeon RX 6800 XT or Nvidia GeForce RTX 2080
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 125 GB available space
- Additional Notes: SSD Required
The most important bit here is that "SSD required" is not just tough talk. Starfield genuinely is unplayable when installed on a hard drive, plagued by crashing, freezing, missing and desynced audio, interminable load times, and sluggish texture streaming. I’ve played for about a dozen hours more on an SSD than I have on an HDD, and absolutely none of those problems occurred for me with the solid state drive.
Starfield is still a Bethesda game, and still has Bethesda bugs. I’ve seen companions get stuck on scenery, movement controls becoming jammed after exiting photo mode, and most annoyingly, the first-person camera somehow getting stuck so that it only points up. But with an SSD, it’s usually the kind of wonkiness that can be fixed with a quick load. So far, it’s only HDD usage that seems to introduce truly game-breaking issues.
As for overall performance, Starfield does need relatively hench hardware to run smoothly. I recommend installing that DLSS mod, if you’ve got an Nvidia GeForce RTX GPU that can actually use it, though FSR 2 is a serviceable alternative that will work on anything.
Upscaling comes in particularly handy for boosting framerates at 1440p and 4K, though note that FSR 2 works differently in Starfield to how it normally does. Instead of picking an upscaling quality mode, there’s a simple on/off toggle for FSR 2, and you manually set the initial render resolution scale yourself. I found 75% resolution scale usually provided a good balance between maintaining sharpness and raising performance, and it even looks okay-ish upscaling to 1080p. It was with these exact settings, in fact, that allowed the GTX 1060 – a GPU several tiers below the Bethesda-approved minimums – to average 33fps on the busy streets of New Atlantis. Maybe with a very much above-minimum Intel Core i5-11600K CPU, but still.
![The entrance to New Atlantis, a shining city colony in Starfield.](https://assetsio.reedpopcdn.com/Starfield-New-Atlantis-entrance.png?width=690&quality=80&format=jpg&auto=webp)
When sticking to native resolution, the 60fps average can be an elusive beast. Neither the RTX 4060 or Radeon RX 7600 could manage it at 1080p/Ultra, producing 42fps and 47fps respectively, and the only way the RTX 3070 could reach it at 1440p was by dropping to Medium quality with FSR 2 at 75% render rez. Even The RTX 4070 Ti could only land 40fps at 4K/Ultra.
Unless you’ve got an outrageously tricked-out PC, then, keeping the graphics maxed out likely is not the best idea. But you can give yourself the best chance possible, both by using the optimised settings guide below and by updating your GPU drivers. AMD and Nvidia have both released new drivers with Starfield-specific improvements, and they can make a difference – the aforementioned RTX 4060 result was about 10% lower before I updated. Intel have also used driver updates to fix more serious problems on their Arc graphics cards, which sometimes couldn’t even launch Starfield when it launched into its early access period.
Sadly, there are so such quick fixes for Starfield on the Steam Deck. This behemoth RPG is just too much for the titchy APU to run comfortably, so even with the quality settings absolutely gutted, it can’t hit 30fps outside of tight interiors. It does hobble along without crashing, and the controls work fine, so you could maybe sit through it if you don’t care about visual fidelity at all. But for Steam Deck play, you’re better off either streaming it over Xbox Cloud Gaming (for Game Pass owners) or beaming it from your own desktop PC using Steam Remote Play.
![In Starfield, alien artifacts swirl in the air as the members of Constellation look on.](https://assetsio.reedpopcdn.com/Starfield-artifacts-in-the-Lodge.png?width=690&quality=80&format=jpg&auto=webp)
Starfield best settings guide
Starfield packs a large handful of customisable graphics settings, even if it lacks many of the more PC-specific comforts you might get in other big-budget games. You’ll need to rely on mods or manual game file tweaks to, say, change the FOV. Classic Beth.
Making adjustments to those visual options is worth doing, in any case. There are four presets available, but they’re not really tuned for performance: the Ultra preset enables the sharpness-spoiling dynamic resolution, while the Low preset still leaves a few FPS-lowering individual settings enabled. I should clarify, actually, that any benchmark results in this guide were recorded with dynamic resolution and upscaling turned off, unless stated otherwise.
I used the RTX 4060 to test every single Starfield graphics setting at 1080p, checking how lowering each one would improve on the 42fps attained with Ultra settings. Here’s the findings in full:
Dynamic resolution: This will help a smidgeon if you’re on sub-requirement desktop hardware or a Steam Deck, but really, you should turn this off for quality’s sake. Especially since you can’t manually set a target framerate for it.
Render resolution scale: This is essentially the quality setting for FSR 2 (or DLSS, if you’ve modded it in). The higher the scale, the higher the sharpness, but lowering it will improve performance. Aim for 60-75% for the best balance of speed and image quality.
Graphics preset: This will automatically set to Custom when, y’know, customising the other settings, so is something of a non-issue. Just for illustrative purposes, though, Low quality produced 65fps on the RTX 4060.
Shadow quality: Straight into the actual quality settings with a worthwhile change, lowering shadows from Ultra to Low bumped the RTX 4060 up to 50fps. Nearly a 20% climb, all by itself.
Indirect lighting: By contrast, you can probably leave this on Ultra. Dropping it to Low didn’t improve my 42fps average at all.
Reflections: Low reflections got me 43fps, just one frame faster than High quality. Don’t drop unless you’re desperate.
Particle quality: Another unchanged 42fps after swapping High quality for Low.
Volumetric lighting: I got a minor uptick from Low quality here, with the RTX 4060 averaging 46fps. That’s still only a 4fps difference, but that could be a rather impactful 4fps when you’re this far below 60fps.
Crowd density: Another mere 1fps rise from cutting crowds down to Low. I wouldn’t.
Motion blur: This doesn’t appear to affect performance at all, even when switched off. Personal preference rules here – as ever, I ditched it.
GTAO Quality: Low quality only helped the RTX 4060 eke out an extra 1fps, so there are better settings to change. Then again, the visual difference is minor compared to Low quality reflections, so it might be worth cutting anyway.
Grass quality: I got 42fps from Ultra and Low quality alike, so no need to drop this on most hardware.
Contact shadows: Again, there’s only a 1fps difference between Ultra and Low, though the latter still looks okay. Maybe?
VSync: Turn this off if you have a gaming monitor with FreeSync or G-Sync. Otherwise, leave on.
Upscaling: FSR 2 disappointed on the RTX 4060, only upping performance to 47fps with render resolution scaling at 75%. However, I've seen it work much better on higher-end cards like the RTX 3070 and RTX 4070 Ti, and particularly at 1440p and above. FSR 2 therefore can have a much more positive impact, so don’t ignore it.
Sharpening: This is simply a postprocessing filter and as such, leaves performance untouched. The default 70% is fine.
Enable VRS: Once again, Variable Rate Shading promises to aid performance, then fails to. With VRS disabled the RTX 4060’s average rose from 42fps to 43fps – not much, but enough to show that this rendering trick doesn’t reliably help.
Film grain intensity: I’d suggest lowering this down to zero. For one, Starfield’s film grain is obnoxiously strong, and for two, removing it granted the RTX 4060 an extra frame per second.
Enable depth of field: A little rise to 46fps with it disabled is enough, in my book, to make DOF a luxury you can do without.
![Approaching the stranded ECS Constant spaceship in Starfield.](https://assetsio.reedpopcdn.com/Starfield-ECS-Constant.png?width=690&quality=80&format=jpg&auto=webp)
I initially tried cutting just shadow quality and volumetric lighting down to Low, as these were the two heaviest hitters, but this didn’t produce the eye-soothing performance improvement I yearned for. Nothing for it, then: if we really want Starfield’s best settings, we’re going to have to toss in some of the little 1-2fps gains as well.
And thus…
- Dynamic resolution: Off
- Render resolution scale: 100% unless if you’re using FSR 2, in which case, 75%
- Shadow quality: Low
- Volumetric Lighting: Low
- Motion blur: Off
- GTAO quality: Low
- Contact shadows: Low
- Enable VRS: Off
- Film grain intensity: 0
- Enable depth of field: Off
- Everything else: Ultra/High
These changes had the RTX 4060 averaging 64fps, just 1fps slower than it did with everything on Low, and with a whole heap of effects and details still looking their best. I would add FSR 2 if you’re playing at 1440p or 4K, too – depending on your PC specs and monitor rez, this could further improve performance by over 50%. At 4K in particular, you could also likely afford to drop render resolution scale below 75%, though I wouldn’t go any lower than 60%.
And hey, if all else fails, you could always abandon the concept of good looks altogether and install the Starfield Potato Mode mod.