Latest Articles (Page 2)

  • A battalion of Medjay archers ready their bows in Total War: Pharaoh.

    Creative Assembly apologise for "mistakes" with Total Warhammer 3 and Pharaoh, offering part-refunds and free DLC

    “We see the confusion, the frustration, and the distrust of us across the community"

    I haven’t been keeping up with player reaction to the latest Twar and Twarhammer games, but it seems players are none too pleased with Creative Assembly right now. In a rather dramatic open letter, the company's vice president Roger Collum has acknowledged that Total War: Warhammer 3’s Shadows of Change add-on and the recent historical strategy outing Total War: Pharaoh did not ship in a desirable state, with complaints ranging from wobbly execution to overpricing. The studio will try to make things right by offering partial refunds to Pharaoh owners and giving away DLC on top of the usual updates.

  • A spacious living room in MyHouse.wad (there are demon corpses in the background)

    The first mod I ever downloaded was for Skyrim. It replaced NPCs with Shrek. The second was a texture pack for Dark Souls: Remastered. I believe that these two examples form a representative sample of what mods are: quality of life improvements, and Shrek. Doom’s modding community, known by its file package WAD, is the Ur modding community. Thanks to John Carmack’s lightning-fast engine, creating levels and content for Doom has been accessible for 30 years. WAD devs have gone on to become fully-fledged game designers, and some WADs have been released commercially. The breadth and depth of this community formed the bedrock of game developers. And yet even with this pedigree, MyHouse.WAD is a miracle.

  • LG 34WR50QC 34-inch ultrawide with overlaid christmas lights

    Deals: LG's 34-inch 3440x1440 100Hz ultrawide gaming monitor is down to $199 at Walmart for the holidays

    The 34WR50QC is a great value performer at $150+ below MSRP.

    Ultrawide monitors often come at a premium, but right now you can pick up a 34-inch gaming monitor for just $199 - just in time for the winter holidays where you'll have a chance to snuggle up and play some video games!

    That's a phenomenally good price for a 3440x1440 LG model with a 100Hz refresh rate and FreeSync/G-Sync Compatible support for gaming. The monitor is even based around an IPS panel that covers 99% of the sRGB gamut with wide viewing angles and good colour accuracy, making it a good choice for content creation too.

  • teamgroup mp34 nvme ssd

    Deals: This 4TB TeamGroup NVMe SSD is yours for $151.99 after a $48 Newegg discount

    An excellent price for a TLC drive with DRAM at this capacity.

    TeamGroup makes some of the best value RAM and SSDs on the market, and today we're looking at the latter - the MP34, a PCIe 3.0 SSD available in a massive 4TB size for just $151.99 at Newegg - down from a usual price of $199.99. This is an outstanding value for a high-speed NVMe drive that is perfect for huge game and media collections.

  • Five characters from Eiyuden Chronicle: Hundred Heroes standing in a city, with one woman exclaiming "Brace yourselves!"

    505 Games have released a chunky overview trailer for the heavily Suikoden-inspired RPG Eiyuden Chronicle: Hundred Heroes – which means it’s time once again for me to share that one Suikoden story I have about how I bought Suikoden 2 for PS1 but got bored and traded it in, and now PS1 copies of Suikoden 2 regularly sell for hundreds of pounds, and why, why, didn’t you keep that in your sock drawer, Edwin, instead of your prized vintage copy of V-Rally, current average eBay price £3.99???

    Plus which, Suikoden 2 is clearly one of the best RPGs ever made, Edwin, you blundering oaf, you absolute weapon. Arrrrgh. Hopefully Eiyuden Chronicle will ease the agony a little when it goes on sale on 23rd April 2024.

  • A humanoid alien advances in the System Shock Remake

    "I was looking up our Wikipedia page to see what happened this year," says Nightdive Studios' CEO Stephen Kick as we sit down to chat. That might seem like an odd thing to say about your own company's activities. But when you look at what Nightdive have done in the last twelve months, it's less surprising. In March, Nightdive announced they were being acquired by Atari in a deal worth $10 million. In May, they released their long-anticipated remake of System Shock, in development for eight years. July brought Rise Of The Triad: Ludicrous Edition, while August saw the release of Quake 2 Remastered, and a remaster of Turok 3 arrived at the end of November. Nightdive are currently working on an overhaul of Star Wars: Dark Forces, due out in 2024.

    In short, it's been a busy year for the remastering maestros. In the wider context of 2023, which has been simultaneously a banner games and a deeply worrying year for the people making them, I wanted to know how Nightdive view the last twelve months, and what the audience response to these projects means for the studio's future.

  • Concept artwork for Arkane's Blade game, showing the title character standing on a roof high above a street in Paris full of burning cars

    Arkane Lyon's studio director Sebastien Mitton has shared three concept artworks for the Deathloop developer's adaptation of Marvel's Blade, a third-person action adventure set in Paris, which was announced last week during the Keighleys. On the surface the artworks give away little, but thankfully, I am a Vampire of News, equipped with supernatural vision and insight. Why not come inside my den and let me regale you with some speculations? Don't worry about the red stains on the carpet, that's just, er, strawberry jam from all the doughnuts I've been eating recently. The red stains on the wall? Yeah, that's blood.

  • A photo of the E3 2021 sign above its main stage, with the Electronic Wireless Show logo added in the top-right corner.

    This week, the Electronic Wireless Show podcast remembers the recently deceased E3 games show. Unfortunately, all that we can really recall is the occasional watch party, and maybe Keanu Reeves was there at one point? Was mostly just trailers, let’s be honest. Thus we also consider the events that replace it (with a side-chat on this year’s Game Awards), and how we’d design our own glittering showcase o' games.

    We also share what we’ve been playing this week, make a single non-PC game recommendation (that also represents the strangest coincidence in EWS history), and take another look at the Lenovo Legion Go. Last time I talk about the Lenovo Legion Go for a while, promise.

    You can listen above, or on on Spotify, iTunes, Stitcher, or Pocket Casts. You can find the RSS feed here, and you can discuss the episode on our Discord channel, which has a dedicated room for podcast chat.

  • A man holds a tray of Intel Core Ultra CPUs.

    Intel have finally confirmed the full lineup and specs for their 14th gen Meteor Lake CPUs, which for now is comprised entirely of ultrathin laptop chips with the new Core Ultra branding. I appreciate that a PC gaming site might not be the most natural home for this information, considering both that these are not technically gaming CPUs and that that Meteor Lake’s most hyped-up feature is more of a productivity aid: a Neural Processing Unit (NPU) for client-side AI work. However, as the new H-series parts also integrate Intel Arc graphics for the first time, there is some interesting potential for them to transform lightweight ultrabooks into viable gaming laptops.

  • Swen Vincke, Joa Chim, Jason Latino and Bert Van Semmertier accepting Larian's GOTY award for Baldur's Gate 3 during the Game Awards 2023

    Larian's CEO and founder Swen Vincke has shared the rough full text of his Game Awards 2023 acceptance speech for Baldur's Gate 3's Game of the Year trophy, after having his thoughts cut short by the event's crowded scheduling, which allotted more time to Kojima chitchat, trailers and celebrity cameos than the actual award-winners.

  • The Doom Slayer from Doom Eternal

    Doom At 30: The evolution of Doom through its first levels

    What the opening level of every mainline Doom game says about its place in FPS history

    Video game openings have always been a source of fascination for me. As a player, you're excited by the prospect of the game to come - the sights you'll see, the challenges you'll face - and first impressions can make or break your entire perception of what a game is versus the one you had stored in your head before switching it on. For video game creators, however, a new beginning is often racked with questions. What, exactly, do you choose to show players first? How will you introduce them to something they've never seen before? And if that game is successful, how do you keep reinventing that first impression across what could be several decades?

    In revisiting every mainline Doom game to celebrate its 30th anniversary this month, it's clear that even id's iconic shooter has wrestled with how to answer these question, and the ways it's tried to reinvent itself over the years paints a captivating portrait of a series trying to move with the times. Nowhere is this more apparent than in its opening levels. Played in close succession, crushing 30 years into not even quite three hours, what emerges isn't just the evolution of one of the all-time great PC games, but also a potted history of the FPS. So join me as we chart Doom's rise, fall and rebirth through the lens of its first stages.

  • A close up of Horace the Endless Bear looking at a big pile of presents with his name on, next to a plate of cookies with a glass of milk. It's the 2023 RPS Advent Calendar!

    We're over halfway through this year's RPS Advent Calendar now, and spoilers, but you can't leave now without seeing it through to the end. We've walled up the Treehouse and everything so you can't escape.

  • RPS Asks: you to kindly fill out our annual 2023 readership survey

    Once again, we have reached that point in the year where we come to you with a warm grin and outstretched hands, saying: "Please, dear reader, will you fill out the RPS readership survey? It's very quick, and will only take 5-10 minutes of your time, so please consider filling it out if you find yourself at a loose end. It will be a big help for us in the year ahead.

  • A screenshot of Dungeon Sweeper, showing a hexagonal countryside map with villages, paths and lakes surrounding graveyards.

    Normally when writing up a new game, I'd tell you how to play it. Today, I'm going to be massively self-indulgent and ask you to tell me. The game in question is Dungeon Sweeper, a nifty free Itch.io browser puzzler made with the Godot engine that, as the name suggests, has a certain amount in common with Windows classic Minesweeper.

  • The player fires a tommy gun at gangster mice in cartoony shooter Mouse

    Take the Fleischer-style cartoons behind Cuphead’s stunning visuals, slam them together with a classic first-person shooter in the vein of Doom and you’d likely end up with something that looks like Mouse, an upcoming FPS with a hell of a stylish look.

  • Promo art of a suit of power armour stood inside a Red Rocket garage from Fallout 4

    Fallout 4’s “next-gen update”, announced just over a year ago as part of the series’ 25th anniversary celebrations, has seen its release date pushed back into next year - meaning it will arrive close to a decade after the last major entry in the franchise.

  • The meeting room from the Among Us spaceship in Escape Simulator's crossover DLC

    Escape Simulator has added a free virtual escape room based on Among Us, letting you puzzle your way out of the backstabby party game’s spaceship The Mini Skeld in a bit of crossover DLC.

  • Outer Wilds running on the Steam Deck.

    Please stop huffing your Steam Deck vent fumes, Valve plead, as players obsess over “new Deck smell”

    “We understand that it may be a meme, but please refrain from this behavior for the safety of your health”

    Valve have asked Steam Deck owners to stop inhaling the fumes from the Steam Deck’s air vent, after the portable PC’s uniquely moreish smell became an obsession among the community.

  • Blasting demons in an Ultimate Doom screenshot.

    What's better: Doom's shotgun or Doom 2's super shotgun?

    Vote now as we continue deciding the single best thing in games

    Last time, you decided that ricochet attacks are better than blue shadows on dodges and dashes. I expected this outcome but am still glad to see a good quarter of you favoured cool essence over cool effort. We continue. This week, in honour of Doom's 30th birthday (we've already written about John Romero's memories, motion sickness, and inviting monsters to a birthday party, with more to come), I ask perhaps an impossible question. How could anyone ask you to pick between two iconic tools of ultraviolence. What kind of monster would. Yet we must. What's better: Doom's shotgun or Doom 2's super shotgun?

  • Main character Luce transforming into a superhero in Nova Hearts - a close-up sequence showing the character in wild colours with beams of light flying out of her chest

    Othercide from French developer Lightbulb Crew is one of my favourite recent tactics RPGs. It's an atmospheric and rewardingly meticulous experience that typically pits you against overwhelming numbers, where victory comes about by carefully exploiting reaction abilities, positioning your troop of weary warriors just-so, and manipulating the initiative bar. At times, for me, it's up there with Into The Breach.

    But I do acknowledge that it's an acquired taste, not least because the narrative and extra-dimensional setting are relentlessly unpleasant - a terrible soup of mother metaphors and Penny Dreadful imagery, in which you pit clones against Silent Hill monsters, then liquefy the survivors to spawn new characters. What's the appropriate way to follow up a game like that? Ah yes, with an episodic dating sim.

  • Key art for Exodus, showing a human woman and a man and a humanoid alien staring offscreen grandly. They all look like total dorks.

    Revealed during last week's Geoffening, Exodus is the first game from Archetype Entertainment, a new studio that includes former members of BioWare and Naughty Dog. It's a sci-fi odyssey with third-person shooting that looks and sounds a lot like Mass Effect, but it has one differentiating Big Idea (aside from Matthew McConaughey): time dilation, whereby time passes different in different places, depending on relative velocity and local gravity.

  • A group shot of the Immortals warriors from Prince Of Persia: The Lost Crown

    Back in May when I first played Ubisoft's new Metroid-like Prince Of Persia game, The Lost Crown, ahead of its reveal at this year's Summer Game Fest, I got to sample several hours' worth of some of the early areas inside its cursed mountaintop citadel of Mount Qaf. Some of protagonist Sargon's powers had been unlocked early to give us a taste of his abilities, and on the whole, I had an exceedingly good time with it. One thing was missing though, and that was any kind of narrative framing for why Sargon was here in the first place. Sure, we'd been told ahead of time that Sargon's main mission in The Lost Crown is tracking down and saving the eponymous Prince of this game, but I didn't actually see any of this in action. Anything with the slightest whiff of story about it had been expertly excised from that initial demo build, and I was left none the wiser about how those opening hours of The Lost Crown would really play out in the final game.

    Now, I've been able to play the game from the beginning, with all the story bits slotted back in and Sargon's powers unlocked in the correct order. You may have got a glimpse of some of that stuff in the new trailer released during last week's Game Awards. In the space of two minutes, it sets the scene for Sargon's rescue mission by first introducing all of his fellow warrior mates, and then seconds later showing how they're all at each other's throats as they get increasingly turned around in Mount Qaf's labyrinth. And oh my, I can practically feel all the inevitable backstabbing from here. It's going to be delicious, I can tell, and I can't wait to slice them all six ways to Sunday when The Lost Crown comes out in January.

  • The E3 logo.

    For an informed, insightful take on E3's end, please go and read Alice0's piece on why she misses it because it only lasted a week, not months. Here, you'll find markedly less insight, but a more personal take on why my E3s lay, largely, with others. More than anything, I'll miss E3 because I liked watching the original Gametrailers crew react to it live. And I liked watching them form Easy Allies once GT closed and continue the tradition, suiting up and completely losing it to the big reveals.

  • A queue outside E3 2019.

    It's no surprise to hear that E3 is officially dead. The games industry's annual mega-marketing event had been suffering for years, then skipping 2020 due to covid without an online alternative left space for its killers to aggressively expand and make clear quite how redundant E3 had become. On one hand, E3 was a week of misleading marketing, dubious claims, expensive stunts, and empty hype. On the other, the 317 assorted online events replacing E3 are just as bad, and now they sprawl across months. I miss E3. Bring back E3. I'm sorry, E3. I didn't know how good we had it. Please, bring back E3.

  • A screenshot from the V.A Proxy demo, showing the robot main character on a flyover looking out across an abandoned city

    A good parry mechanic is a kind of redemption. Where blocking - aka holding a button to avoid damage - is a concession to the tedious attritional undertow of many action games, parrying - aka pressing a button on cue to cancel damage and often, prep a counter - is the act of cutting through the bullshit. It passively reduces any and all visual and thematic overwhelm the game would have you experience to a question of timing.

    In the face of a good parry mechanic, the grandest of bosses are equivalent to rank-and-file mobs. You're a monster the size of a building? You're the demonic manifestation of a protagonist's mother issues? You're capitalism incarnate? You're wielding eight chainsaws at once? Ehhh. I'm not just going to survive your onslaught. I'm going to dismiss it. All of it: your absurd DPS, your multiple elemental modifiers, your screen-blanketing special effects, your overcooked core concept, the very laws of physics - poof, gone, as though they had never been. Blocking is akin to maintaining a poker face while you're being harangued by your boss over Zoom. Parrying is politely pointing out that your boss has left his camera on, and that he should probably wear trousers when he's at work. It is "nope" said so quietly that it shuts everything else up.

  • A close up of Horace the Endless Bear looking at a big pile of presents with his name on, next to a plate of cookies with a glass of milk. It's the 2023 RPS Advent Calendar!

    What's that I hear behind today's Advent Calendar door? A sweet guitar riff and a sick drum beat that makes me want to snap my fingers forevermore? Man, I'm tapping my toes just thinking about it!

  • A screenshot of Insomniac's Wolverine game, showing a close-up of the title character's retractable claws

    Hackers reportedly leak screens and details of Insomniac's Wolverine game - Sony "investigating"

    "No reason to believe that any other SIE or Sony divisions have been impacted."

    Spider-Man 2 studio Insomniac Games have reportedly been hacked by ransomware group Rhysida, which has led to the release of docs and screenshots purporting to be of the Sony-owned developer's mysterious Wolverine game. Sony are "investigating" these reports and say that "they have no reason to believe that any other SIE or Sony divisions have been impacted", which reads to me like an acknowledgement that the leaks are legit. Colour that speculation for the moment, however.

  • A selection of various panels from the 1996 DOOM comic book, along with the cover, as illustrated by Tom Grindberg.

    "Consider yourself warned! This book contains scenes of graphic violence!" These are the words that adorn the Doom comic book, which was originally released for promotional purposes during 1996's E3 by GT Interactive and Marvel Comics. "Knee-deep in the dead!" is the next bit of text below the logo, referencing the name of the first shareware Doom episode and beautifully describing the blood-soaked cover illustration by Tom Grindberg, who was apparently tickled enough at the thought of drawing this monstrosity to take time away from working on 2000 AD.

    The cover is an accurate peek at the gore and demonic entrails that lie within this epic work of sequential storytelling, which required the writing skills of not one, but two gentlemen - Steve "Body Bag" Behling and Michael "Splatter" Stewart. Both Behling and Stewart have a decent body of work between them at Marvel, where they've penned more civilised fare starring the likes of Ant-Man and The Hulk. The Doom comic, in comparison, seems to have been a thing that was written in a fever dream, and DoomWorld, which lovingly hosts scans of this brisk read to this day, describes it appropriately: "Some time in 1996 a couple of guys got together and smoked what was apparently a large amount of crack and then injected pure heroin into their eyes and then proceeded to create what is now known only as 'the Doom comic.'"

  • Artwork of Path Of Exile 2's Marauder class, who is standing on a pile of skulls and holding up their sword

    Legendary-tier monster cards on the table time: I do not like video game loot. I think that the popularity of "looting", an English word itself looted from Hindi during the time of the East India Company, is one of the worst aspects of the modern games industry and especially of the blockbuster live service game, which strives to keep its audience coming back by means of fresh loot injections at regular intervals.

    I distrust how the randomisation element of much video game looting flirts with actual gambling mechanics. I hate that structuring games around the acquisition of loot creates a framework and an appetite for microtransactions and arguably, NFTs. But I am kind of fascinated by the art of designing loot, and especially when it comes to action RPGs such as Diablo 4 and Path Of Exile 2, because it seems to trade on some irresolvable contradictions.

  • The protagonist from Metaphor: ReFantazio, standing next to a Tinker Bell-sized fairy.

    I'm not normally in a rush to post marketing videos in which developers talk about how great their new game is, but I need all the help I can get in understanding Metaphor: ReFantazio. The new RPG from the makers of Persona looks stylish, dense, exciting, and almost entirely baffling in its trailers, so 14 minutes of the folks from Atlus just describing it is welcome.