Interview
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Doom At 30: The developers of your favourite boomer shooters share their favourite things about Doom
Devs from Ultrakill, Turbo Overkill, Prodeus and more weigh in on why the shotgun is cool
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"We knew whatever we wanted to do next was going to be even better"
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"There's honestly a billion little considerations."
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Banishers: Ghosts Of New Eden wants to be a thoughtful blockbuster on a budget
A chat with Don't Nod about moral choices, world design and life after Vampyr
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Doom At 30: John Romero remembers his seminal FPS so that we don't remember it wrong
The original id Software designer talks Carmack, cacodemons, and his Native American influence
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How Jusant tells its history through art instead of dialogue
Lead designer Sofiane Saheb and art director Edouard Caplain on Jusant's strange voyage
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Cyberpunk beat 'em up Spine wants to be Sifu meets John Wick
We chat to the devs about their upcoming action game
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How Bit Reactor's Star Wars game hopes to do for strategy what Baldur's Gate 3's done for RPGs
We chat to former XCOM art director Greg Foertsch about the challenges of making a new strategy game in 2023
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With the Steam Deck OLED and its "awesome" rivals, Valve see a bright future for handheld PCs
The Steam Deck OLED devs on its speedy turnaround and why a more powerful Deck wouldn’t make sense – yet
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Why it "didn’t make sense" to give the OLED model higher performance
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How Slay The Spire saved digital card games from stagnation
"The constraints of the game force you to explore and be creative, and that's good."
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Attendees at the London Fan Fest 2023 tell us what they love about A Realm Reborn
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Game design as a Harvesting: the implications of Amnesia's most horrible idea
"Only with careful performance will the victim yield maximum effect."
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Project Awakening is born from EVE Online’s fragility - so it's turning to the blockchain
CCP Games' CEO Hilmar Veigar Pétursson doesn’t want to be forgotten
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The (miniature) making of Cocoon: how to make a complex puzzle game feel easy
From the original prototype to the "loop-free music"
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Meet the men hiding their FIFA Ultimate Team addiction from their families
We ask the players and the experts why people can't stop spending money on lootboxes
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"What is happening in Russia now looks like some kind of crazy experiment."
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If Anthem is the "anti-BioWare game", then James Ohlen is correcting the balance
The hugely influential design director talks Baldur’s Gate, his next RPG, and the abandonment of the BioWare model.
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Why CCP haven't stopped trying to make an EVE Online shooter for 15 years
Fourth time’s the charm
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At long last, I've seen 11 bit Studio's new game in action, and it's a doozy
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In Frostpunk 2, it's not the cold that's your enemy, but human nature
An early look at 11 bit Studio's ambitious survival sequel
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Why everyone still loves a 20-year-old Simpsons game
The Simpsons: Hit & Run was the show's 22nd game adaptation, but it's the one that lasted
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The influences and surprising origins of Hypnospace Outlaw
"The psychic page was inspired by an extremely difficult client I had working the phones for a WYSIWYG page building website," creator Jay Tholen tells RPS
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"They don’t care": Inside the triumphs and failures of accessible gaming hardware
How custom and adaptive controllers serve players with disabilities – and how steep costs and bad attitudes threaten the good they can do
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Paradox are marching on Civilization and Humankind with new 4X Millennia
Conquer history, or bend the timeline with its neat Variant Ages