Doom At 30
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Doom At 30: The developers of your favourite boomer shooters share their favourite things about Doom
Devs from Ultrakill, Turbo Overkill, Prodeus and more weigh in on why the shotgun is cool
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Doom At 30: Siren is a great intro to the hellish world of Doom total conversions
These aren't your granddaddy's Imps
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Doom At 30: The evolution of Doom through its first levels
What the opening level of every mainline Doom game says about its place in FPS history
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What's better: Doom's shotgun or Doom 2's super shotgun?
Vote now as we continue deciding the single best thing in games
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Doom At 30: The 1996 Doom comic book is an over-the-top masterwork
"I'M A 12.0 ON THE 10.0 SCALE OF BADNESS!"
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Doom At 30: All classic enemies ranked by how much fun they'd be at a 30th birthday party
Just don't ask them to play Pass The Parcel, they'd rip and tear that thing to shreds
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Doom At 30: An ode to Doom, the first game to give me motion sickness
30 years of waiting for FOV options
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Doom At 30: John Romero remembers his seminal FPS so that we don't remember it wrong
The original id Software designer talks Carmack, cacodemons, and his Native American influence